The biggest objective of STROKE was to give users with the idea that they can seek a conceptual shift in a fun way by incorporating familiar everyday phenomenon into a product. To use this light object, STROKE provides fun unseen in any conventional lighting. By gathering and pushing the silicon cover with the fingers, one controls how much light should be directed in a particular area and where the light should be concentrated. This can be served as lighting for an individual or for more than one, depending on the situation in which it is used.

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