Where is Lou? A 3D-shortfilm animation in Low Poly Style. In fact of the growing technical requirement of the computer world, is it natural to create 3D-modells with a high polygoncount to get a detailed object. A style with a small range of polygons has established in spite of these technical developements. Low Poly wins with its simplified optic and is a recognized style in the 3D-production. This work takes a close look at the question how you can create an environment with characters for a shortfilm animation, in consideration of the Low Poly Style. Another topic is how to get from an unrealistic to a realistic haptic. The result of this work is a trailer for a shortfilm.